I'm a videogame programmer. This is my development blog where I go through my projects and my progress or anything interesting I come across that may benefit me and/or others.
SAE 4200 Written Work
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Following are a collection of posts which were made for the 4200 module:
After some extensive testing for a period of four weeks, we found a lot of lot of issues with ML-Agents when it comes to game development in general. We have made a video on the topic after the end of the project, explaining our findings: -Amirali Mohayaee
An Update to Personal Projects Due to stagnation, I hadn't updated my blog, but I'd still want to document new changes I've been making that would be considered major in my view. The most major changes come to my OGL1 and SDL1.2 projects, though after a while I'd want to migrate this whole framework to OG4.4 and SDL2.+ to not only deflate the rather large size of the project (currently at over 1GB), but to also update the toolset used to something like VS141. https://github.com/AmiraliMohayaee/amir-3d-engine I'm fairly proud of this whole bloated framework, not because of the size, but the amount of work I generally put into it. I'll be hopefully making major changes to my DX11 project in the future. My future focus will be on Unreal and Unity.
Prior to joining the 4200, I had some experience with projects ranging from group projects to individual ones. The programming languages I've covered throughout the years are C++, C#, Java, Python 3 & 5 and HTML5. I'd definitely consider C++ the one I'm most familiar with. The projects I've worked on range from published work on appstores from when I worked at KillerBlitz and VectorDojo studios, ranging from working with the Android SDK to Unity. Majority of my other projects are on Github with those consisting of OpenGL and DirectX, with decent familiarity with said APIs. I've also had good familiarity with IDEs such as VisualStudios and Oracle for multitude of different projects. -Amir
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