I'm a videogame programmer. This is my development blog where I go through my projects and my progress or anything interesting I come across that may benefit me and/or others.
SAE 4200 Written Work
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Following are a collection of posts which were made for the 4200 module:
An Update to Personal Projects Due to stagnation, I hadn't updated my blog, but I'd still want to document new changes I've been making that would be considered major in my view. The most major changes come to my OGL1 and SDL1.2 projects, though after a while I'd want to migrate this whole framework to OG4.4 and SDL2.+ to not only deflate the rather large size of the project (currently at over 1GB), but to also update the toolset used to something like VS141. https://github.com/AmiraliMohayaee/amir-3d-engine I'm fairly proud of this whole bloated framework, not because of the size, but the amount of work I generally put into it. I'll be hopefully making major changes to my DX11 project in the future. My future focus will be on Unreal and Unity.
An Introduction Welcome again, Amirali Mohayaee here. I'll be dedicating this sub-section of this blog to the 4200-specific items, which will be tagged under the 4200 label. My main goal for starting this blog was as I had mentioned in my initial post on the blog, was and still is to document my work and what I go through and to also comment interesting and relevant articles and information. While initially I had mentioned a select types of projects back in 2017, I will be deviating from those as they are both outdated and not very viable and attractive as portfolio pieces. I would rather have very good and impressive work-examples to show instead. One can't really learn by not branching or avoiding pitfalls. What I'd aspire to be is someone with a solid foundational knowledge base and keen eye and discipline for solving problems. I would also like to reach for a high-level understanding in framework development, making use of the right patterns and data types, rat...
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