I'm a videogame programmer. This is my development blog where I go through my projects and my progress or anything interesting I come across that may benefit me and/or others.
SAE 4200 Written Work
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Following are a collection of posts which were made for the 4200 module:
An Update to Personal Projects Due to stagnation, I hadn't updated my blog, but I'd still want to document new changes I've been making that would be considered major in my view. The most major changes come to my OGL1 and SDL1.2 projects, though after a while I'd want to migrate this whole framework to OG4.4 and SDL2.+ to not only deflate the rather large size of the project (currently at over 1GB), but to also update the toolset used to something like VS141. https://github.com/AmiraliMohayaee/amir-3d-engine I'm fairly proud of this whole bloated framework, not because of the size, but the amount of work I generally put into it. I'll be hopefully making major changes to my DX11 project in the future. My future focus will be on Unreal and Unity.
Initial plans have started for a project with my teammate Athanasios "Thanos" Athanasiadis on a project which uses Machine Learning using either heuristics or reinforced learning methods and implements an agent that would be able to react to player actions and playstyle. We hope that we can create a series of scenes to test a variety of agent models. Our rough timetable for the coming weeks will include research in conjunction with constant development of the scenes. These are not set in stone and can be subject to change depending on changes in scope and development on a weekly basis. (Alternative links to the spreadsheet here). Early production has begun on our project on Unity, using Unity's own Collaborate internal tools. While the toolset is relatively new to the team, it is similar to Git based options. We have begun creating some basic scenes to test behaviors. Implementation will begin once agents have been trained and brains developed. We will s...
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