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Showing posts from April, 2018

Maybe...

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upgrading wasn't such a great idea... Oh well. Small problems we all live with.

An Update to Personal Projects

An Update to Personal Projects Due to stagnation, I hadn't updated my blog, but I'd still want to document new changes I've been making that would be considered major in my view. The most major changes come to my OGL1 and SDL1.2 projects, though after a while I'd want to migrate this whole framework to OG4.4 and SDL2.+ to not only deflate the rather large size of the project (currently at over 1GB), but to also update the toolset used to something like VS141. https://github.com/AmiraliMohayaee/amir-3d-engine I'm fairly proud of this whole bloated framework, not because of the size, but the amount of work I generally put into it. I'll be hopefully making major changes to my DX11 project in the future. My future focus will be on Unreal and Unity.